infoLayer_placementCollisionGenerated: 1024x1024ġ1. infoLayer_navigationCollision: 2048x2048ĩ. in the TerrainTransformGroup line lodTextureSize="8192"ĪMD Ryzen 5 5600X 6-Core Processor and Nvidia Geforce GTX 1070 16GB of ramĨ. You will aslo have to change in your map i3d. I put mine at the 8192x8192 and it tested fine so fare, none of the grafics problems like I had in FS19,but this is some thing you whant to test yourself. Weight files = 4096x4096 and not the weight files = 8192x8192. What it should have been in FS19 but it coused bad FPS and screen studder when working the ground so map modders used the If you whant better painting in the map and in the landscaping in the game up the from "weight files = 4096x4096 to weight files = 8192x8192" this is I just changed the UnitsPerPixel from 2 to 4, and it doubled the size. InfoLayer_tipCollisionGenerated = 16384x16384ĭo I just double those numbers to turn it into a 16km map? InfoLayer_placementCollisionGenerated = 4096x4096 InfoLayer_navigationCollision = 8192x8192 So far I have gotten an 8km flat map with no errors. Hello everyone, I am working on making a 16 km map for fs22.
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